Got some good feedback from In-Progress, notes are at the bottom of the page. Didn't do a lot last week, mostly got caught up on other classes and studied for Midterms, but I met up with my sound engineer and we discussed a plan. He is going to help me rerecord the narration next week when I get back from break, and while I am home I'm bringing a Zoom recorder to record some ambiance sound from around my neighborhood.
Did some particle simulation tests, but I am going to need to really deep dive into it :/ nothing to show from that.
Fiddled with the monochromatic color, so here is a blue test:
(lighting needs work, same with the color correction in the beginning)
The rest of this week, I want to redo the stopmo before I go home, fix the animation with my current rig (weight-paint as I go), maybe get a full testRender of both scenes?, and try to get camera-lock with more intentional composition.
2/23 In Progress
Speak slower w the breath it deserves, might need edit, feels rushed, more time might be good
The face of model Works!
Dream like, softer gestures and floaty, dont crunch the rig
Less floaty cam, drift it better
Accio moonbeam
Less performance, dont break rig
Weight painting
Overusing camera moves? Pull back a little, less dramatic sweeps
Render engine from kevin!!!?
Post production w stop-mo, color correction, dreamy atmosphere
Camera, TELL the story. Show-off the world
Particle simulation, behind the 3D
Textured monochromatic fine, limited color
Deep blue in the monochromatic
Brightest value for the LIGHT fairy/moonbeam
Everything else let it dilute
End stopmo, too choppy, very rushed, needs to be smoother on 1s with some easing
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