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PORTFOLIO PIECES

Updated semi-regulary, I'll post here the things that really showcase my skills. 

2022 TOONTAUN Models

A photo of the models I created for a Charles Darwin short film while interning at Toontaun in Genoa, Italy. Based off of concept images collected by the director, I modeled and UV-unwrapped in Maya, textured in Substance Painter, then rendered and cleaned in Maya.

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2021 Generalist Demo

A compilation of my best work so far in college. Involves some group assets, as well as individual assignments from classes. At the end, I included a shot from my sophomore film. Software used is stated in video.

Here is a shot from a 2022 Rendering class. I used Maya to animate the water with keyed texture map warping and noise. Models found online, textures done by me in Substance Painter.

Another shot from that class - we had to show our lives over 10 years. Models all found online, some texturing done by me, lighted and rendered in Maya with Arnold, composited in Adobe After Effects.

And some single shot mood lighting Tests.

College Application Portfolio

This compilation is of all the pieces I submitted to RIT back in 2018 when I was applying as a senior in high school to college. While it is not a current representation of my abilities, it is always a good idea to be able to look back and see where you started.

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