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heg5361

Week 13

B-Cut is due this week. Currently fixing some renders, but I figured out my compositing process this weekend so below is my most up to date animatic (including some fixes for the credits).

To separate the plants from the rest of the shot, I used a Material Override with aiMatte to create mock alpha channels for each render and then did Luma Matte in After Effects. The dust particles are just CC Particles in AE.

I also included the most recent music, which is still being fiddled with. I met with the sound engineer Friday and we did some Foley work, but that is still a massive WIP so it isn't in here yet.



There are still some animation fixes I need to do, but for today I really just wanted to see how it looked. I can easily fix those this week before in class screenings on the 26th. Also, shot100 is missing from here but I have it haha the file was just weird so I have to rerender.


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